How our world will work.

A look at our procedural geometry mapping.. Allowing us to create mathematical configurations to maps in a few clicks randomizing building and environment structures on the fly and dynamically.  Simply put a building or structure is made up of 100s of panels that can snap to each other in 1000s of configurations. Adding pipes, electrical, face features, damage, and even sound and lighting effects. 



On to getting all the art into the voting booth.. What stays and goes who will know.. Its all good. Just a small bit of script and some object editing.. nothing to see here move on.